SBI
SBI
SBI
Fichier Détails
Cartes-fiches | 103 |
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Langue | English |
Catégorie | Economie politique |
Niveau | Université |
Crée / Actualisé | 10.01.2021 / 01.07.2021 |
Lien de web |
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Dino: DE: Challenges of the DE
- Differing perceptions of DE boundaries
- Companies assert power
- Internal DE competition
- Buyer Protection
- Reliability Scoring
- Governance
- Managing distributed trust
THINK: Challenges of real ecosystems are often on borders - list moves from boundaries -> customer -> governance
Dino: DE: Managing Economy and Rules
•M&A: Mergers & Acquisitions
•BEPS: Base Erosion and Profit Shifting
•tax avoidance strategies that exploit gaps and mismatches in tax rules to artificially shift profits to low or no-tax locations
•OECD: Organization for Economic Cooperation and Development
Dino: DMM: Pillars
- Customer Knowledge
- Strategic Management
- Technical Capability
- Cultural Agility
THINK: Customer - Joni - Me - Coffee sitting on pillars
Dino: DMM: When is a company digitally mature?
- Understand customer needs of tomorrow
- Prepared to develop high-level plans to satisfy those needs
- Can implement those plans
- Can follow those plans
THINK: This maps closely to the 4 pillars of digital maturity
Dino: DMM: Kotter's 8 stages of change
Organizational Change
USP = Unique Selling Point
- Establish a sense of Urgency
- Creating the guiding coalition
- Develop a vision and strategy
- Communicating the change vision
- Empowering employees for action
- Generating short term wins
- Consolidating gains and producing more change
- Anchoring new approaches in the culture
- THINK: Docker implementation at Agrando
Dino: DMM: Types of Maturity
- Digital Beginner
- Conceptual
- Defined
- Managed
- Transformed
THINK: HS -> Uni -> Working -> Manager -> Owner
M: 17 UN Development Goals
- •No Poverty
- •Zero Hunger
- •Good health and well-being
- •Quality Education
- •Gender Equality
- •Clean Water and Sanitation
- •Affordable and Clean Energy
- •Decent Work and Economic Growth
- •Industry, Innovation, and Infrastructure
- •Reduced Inequalities
- •Sustainable Cities and Communities
- •Responsible Consumption and Production
- •Climate Action
- •Life Below Water
- •Life on Land
- •Peace, Justice, and Strong Institutions
- •Partnerships for the Goals
M: Future Risks and Impacts
- Ecosystems
- Food Security
- Human Health
- Urban / Rural Areas
- Conflicts
- Economy
M: Sufficiency as Business Opportunities
- Less speed
- Less distance
- Less clutter
- Less market
THINK: Going to market with a full truck
M: 6 Innovations
- Avoid - Patagonia worn wear
- Reduce - liightweighting of aluminum cans
- Reuse - car sharing
- Recycle - aluminium recycling
- Recover - industrial symbiosis
- Landfill - healthy seas initiative
M: Natural Patterns of Change in Ecosystems
- Exploitation
- Conversation
- Release
- Reorganization
- Potential
- Connectedness
M: Sustainable Development Equation
I = P*A*T
I = Human impact on planet
P = Population
A = Affluence
T = Technology
THINK: “I am pat”
M: Triple Bottom Line
- Economic
- Environmental
- Social
M: Frameworks
- Triple Bottom Line
- Sustainabuild
M: Strategies for Sustainability
- Better efficiency
- Different consistency
- Less consumption
1+2 leads to green-growth
3 leads to post-growth
THINK: How to improve gas in a car
M: Barriers to the Circular Economy
- Underdeveloped availability of information
- Increased transaction and search costs
- Potential customers have a distorted perception
- Technological Barriers
THINK: Old school blood centers
M: Business Models towards the Circular Economy
- Circular supply chain
- Recovery and Recycling
- Sharing Platform
- Product as a Service
- Product life extension
M: Digital Technology in the Circular Economy
- RFID
- IoT
- AI
- Blockchain
- etc.
M: Population Growth
•1803: 1 Billion
•1987: 5 Billion
•2050: 10 Billion
•2100: 11 Billion
M: Current Epoch
Holocene
M: Complex Adaptive System
•Complexity + adaptation + system
•Ecosystems are prototypical examples of complex adaptive systems
•Not controlled by a single authority
B: Chronology of Models of Innovation
- Push (1950’s)
- Pull (1970’s)
- Design (1970’s)
- Coupling (1980's)
- Interactive (1980's)
- Architecture (1990's)
- Network (1990’s)
- Open (2000's)
B: Innovation can happen on...
- Product
- Process
- Service
- Business Model
B: Types of innovations
- Extend
- Incremental
- Radical
- Source
- Closed
- Open
- Impact
- Evolutionary (sustaining)
- Disruptive (revolutionary)
B: strategies to develop new busines models
- Transfer
- Combine
- Leverage
B: Steps to a new business model
- Initiation
- Ideation
- Integration
- Implementation
THINK: Astronaut
B: Archetypes of ecosystem players
- Builders
- Orchestrators
- Particpants
B: Six questions to help you build the next generation business model
- Leadership?
- Capabilities?
- Connect?
- Competitive Advantage?
- Business Model?
- Threats?
- THINK: Bloodbuy (CG -> smart -> vitamin B -> technology -> model -> old guys)
B: Characteristics of a digital good
- Free
- Perfect
- Instant
B: Segments of Freeconomics
- Zero marginal cost
- Freemium
- Advertising
- Cross-subsidiaries
- Labor exchange
- Gift economy
B: Forms of model innovations
- Value proposition
- Operating model
- Business system architecture
B: 55 Example patterns of innovation
- Flatrate
- Freemium
- Pay-per-User
- Subscription
THINK: Web platform payment modes