SBI

SBI

SBI


Fichier Détails

Cartes-fiches 103
Langue English
Catégorie Economie politique
Niveau Université
Crée / Actualisé 10.01.2021 / 01.07.2021
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Dino: DE: Challenges of the DE

  1. Differing perceptions of DE boundaries
  2. Companies assert power
  3. Internal DE competition
  4. Buyer Protection
  5. Reliability Scoring
  6. Governance
  7. Managing distributed trust

THINK: Challenges of real ecosystems are often on borders - list moves from boundaries -> customer -> governance

Dino: DE: Managing Economy and Rules

•M&A: Mergers & Acquisitions

•BEPS: Base Erosion and Profit Shifting

•tax avoidance strategies that exploit gaps and mismatches in tax rules to artificially shift profits to low or no-tax locations

•OECD: Organization for Economic Cooperation and Development

Dino: DMM: Pillars

  1. Customer Knowledge
  2. Strategic Management
  3. Technical Capability
  4. Cultural Agility


THINK: Customer - Joni - Me - Coffee sitting on pillars

Dino: DMM: When is a company digitally mature?

  1. Understand customer needs of tomorrow
  2. Prepared to develop high-level plans to satisfy those needs
  3. Can implement those plans
  4. Can follow those plans

THINK: This maps closely to the 4 pillars of digital maturity

Dino: DMM: Kotter's 8 stages of change

Organizational Change

USP = Unique Selling Point

  1. Establish a sense of Urgency
  2. Creating the guiding coalition
  3. Develop a vision and strategy
  4. Communicating the change vision
  5. Empowering employees for action
  6. Generating short term wins
  7. Consolidating gains and producing more change
  8. Anchoring new approaches in the culture
  • THINK: Docker implementation at Agrando

Dino: DMM: Types of Maturity

  • Digital Beginner
  • Conceptual
  • Defined
  • Managed
  • Transformed

THINK: HS -> Uni -> Working -> Manager -> Owner

M: 17 UN Development Goals

  1. •No Poverty
  2. •Zero Hunger
  3. •Good health and well-being
  4. •Quality Education
  5. •Gender Equality
  6. •Clean Water and Sanitation
  7. •Affordable and Clean Energy
  8. •Decent Work and Economic Growth
  9. •Industry, Innovation, and Infrastructure
  10. •Reduced Inequalities
  11. •Sustainable Cities and Communities
  12. •Responsible Consumption and Production
  13. •Climate Action
  14. •Life Below Water
  15. •Life on Land
  16. •Peace, Justice, and Strong Institutions
  17. •Partnerships for the Goals

M: Future Risks and Impacts

  1. Ecosystems
  2. Food Security
  3. Human Health
  4. Urban / Rural Areas
  5. Conflicts
  6. Economy

M: Sufficiency as Business Opportunities

  1. Less speed
  2. Less distance
  3. Less clutter
  4. Less market

THINK: Going to market with a full truck

M: 6 Innovations

  1. Avoid - Patagonia worn wear
  2. Reduce - liightweighting of aluminum cans
  3. Reuse - car sharing
  4. Recycle - aluminium recycling
  5. Recover - industrial symbiosis
  6. Landfill - healthy seas initiative

M: 5x5 Development Matrix

Y
    Vision
    Mental Models
    Systemic Structure
    Patterns
    Events
X
    Desired Future
    Current Reality
    Gaps
    Action
    Indicators

M: Natural Patterns of Change in Ecosystems

  1. Exploitation
  2. Conversation
  3. Release
  4. Reorganization
  5. Potential
  6. Connectedness

M: Digital Transformation

  1. Strategy
  2. Business Model
  3. Culture
  4. Digital Technology

M: 7 Ways to Think

  1. Change the Goal
  2. See the big picture
  3. Nurture human nature
  4. Get savvy with systems
  5. Design to distribute
  6. Create to regenerate
  7. Be agnostic about growth

M: Sustainable Development Equation

I = P*A*T

I = Human impact on planet
P = Population
A = Affluence
T = Technology
THINK: “I am pat”

M: Triple Bottom Line

  1. Economic
  2. Environmental
  3. Social

M: Frameworks

  1. Triple Bottom Line
  2. Sustainabuild

M: Sustainabuild

M: Strategies for Sustainability

  1. Better efficiency
  2. Different consistency
  3. Less consumption

1+2 leads to green-growth

3 leads to post-growth

THINK: How to improve gas in a car

M: Circular Economy Model

  1. Take
  2. Make
  3. Use
  4. Recover
  5. Dispose

 

  • Decoupling resource use and economic growth
  • Encouraging companies to take on responsibility
  • Redesigning anologous to the natural ecosystem
  • Keeping material at the highest utility over the entire life cycle
  • Focusing on design, services, and access

M: Barriers to the Circular Economy

  1. Underdeveloped availability of information
  2. Increased transaction and search costs
  3. Potential customers have a distorted perception
  4. Technological Barriers

THINK: Old school blood centers

M: Business Models towards the Circular Economy

  1. Circular supply chain
  2. Recovery and Recycling
  3. Sharing Platform
  4. Product as a Service
  5. Product life extension

M: Digital Technology in the Circular Economy

  • RFID
  • IoT
  • AI
  • Blockchain
  • etc.

M: Population Growth

•1803: 1 Billion

•1987: 5 Billion

•2050: 10 Billion

•2100: 11 Billion

M: Current Epoch

Holocene

M: Necessary Conditions for Sustainability

•Renewable Resources can be used no faster than they regenerate

•Pollution and Wastes can not be emitted faster than they can be absorbed

•Nonrenewable Resources must not be used

M: Doughnut Economics

•a social foundation of well-being that no one should fall below, and an ecological ceiling of planetary pressure that we should not go beyond. Between the two lies a safe and just place for all. (Source: Raworth, K. 2017)

M: Causation vs Effectuation

Managerial thinking: set of effects and selects means to create that effect

Entrepreneurial thinking: set of means and focuses on selecting effects that can be created

M: Complex Adaptive System

•Complexity + adaptation + system

•Ecosystems are prototypical examples of complex adaptive systems

•Not controlled by a single authority

B: Chronology of Models of Innovation

  1. Push (1950’s)
  2. Pull (1970’s)
  3. Design (1970’s)
  4. Coupling (1980's)
  5. Interactive (1980's)
  6. Architecture (1990's)
  7. Network (1990’s)
  8. Open (2000's)

B: Innovation can happen on...

  1. Product
  2. Process
  3. Service
  4. Business Model

B: Types of innovations

  1. Extend
    1. Incremental
    2. Radical
  2. Source
    1. Closed
    2. Open
  3. Impact
    1. Evolutionary (sustaining)
    2. Disruptive (revolutionary)

B: strategies to develop new busines models

  1. Transfer
  2. Combine
  3. Leverage

B: Steps to a new business model

  1. Initiation
  2. Ideation
  3. Integration
  4. Implementation

THINK: Astronaut

B: Archetypes of ecosystem players

  1. Builders
  2. Orchestrators
  3. Particpants

B: Six questions to help you build the next generation business model

  1. Leadership?
  2. Capabilities?
  3. Connect?
  4. Competitive Advantage?
  5. Business Model?
  6. Threats?
  • THINK: Bloodbuy (CG -> smart -> vitamin B -> technology -> model -> old guys)

B: Characteristics of a digital good

  1. Free
  2. Perfect
  3. Instant

B: Segments of Freeconomics

  1. Zero marginal cost
  2. Freemium
  3. Advertising
  4. Cross-subsidiaries
  5. Labor exchange
  6. Gift economy

B: Forms of model innovations

  1. Value proposition
  2. Operating model
  3. Business system architecture

B: 55 Example patterns of innovation

  • Flatrate
  • Freemium
  • Pay-per-User
  • Subscription

THINK: Web platform payment modes