IVR Chapter 3 History

Questions about the lecture 'Introduction to Virtual Reality' of the RWTH Aachen Chapter 3 History

Questions about the lecture 'Introduction to Virtual Reality' of the RWTH Aachen Chapter 3 History


Set of flashcards Details

Flashcards 31
Language English
Category Computer Science
Level University
Created / Updated 03.02.2017 / 09.02.2017
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What happened 1949?

Whirlwind computer MIT with first computer graphics (CG) of bouncing ball

What happened 1952?

SAGE computer with CG for recognition of aircrafts on radar screen

What happened 1956?

Morton Heilig with Sensorama // Vision sound motion wind aroma vibration

What happened 1963?

Sutherland with Sketchpad first interactive CG system with lightpen

What happened 1965?

IBM with first commercial vector display // 100k$

What happened 1967?

GROPE project (Brooks, UNC) with first haptic display

What happened 1971?

Raster-Scan-Principle and Gouraud-Shading

What happened 1974?

Catmull with Texture-Mapping

What happened 1975?

Phong-Shading

What happened 1977?

Sandin and Sayre with first instrumented glove

What happened 1979?

[history, 2]

1. Ray-Tracing

2. Raab et al. With Polhemus-Tacking-System

What happened 1982?

Furness with Darth-Vader-Helmet a airborne system simulator

What happened 1984? [2]

1. Radiosity

2. Lanier with VPL research and first VR products (DataGlove EyePhone)

What happened 1986?

Furness with Super-Cockpit-Program

What happened 1987?

British aerospace virtual cockpit

What happened 1989? [2]

1. Furness with Human-Interface-Technology lab at Washington university

2. NASA VIEW System first complete VR system

What happened 1990s? [3]

1. VPL with reality built for 2 (RB2)

2. Sense8 Corporation with WorldToolKit

3. Garstka with “Cyberspace will destroy human attitude of problem solving.”

What happened 1991? [2]

1. VRAIS Symposium and 2. ICAT

What happened 1992? [2]

1. First VR system of VPL at RWTH

2. Neira with cave automated virtual environment (CAVE)

What happened 1993? [6]

1. Bolas and Fakespace Systems with Binocular Omni-Orientation Monitor (BOOM)

2. Bryson with NASA virtual windtunnel

3. Silicon-Graphics-Reality engine with latest algorithms // 200k P/s

4. OpenGL standard

5. Massie and Salisbury with PHANToM haptic device

6. EGVE

What happened 1995?

Augmented reality

What happened 1996?

Silicon-Graphics-Infinite-Reality

What happened 1998? [3]

1. Silicon-Graphics-Infinite-Reality2 and installation at RWTH // 13mio P/s

2. VRCOM in Darmstadt

3. L-Bench at RWTH

What happened 1999? [2]

1. RTT in Munich

2. IEEE international VR conference

What happened 2001?

IC:IDO in Stuttgart

What happened 2002? [2]

1. PC graphics as PC clusters with NVIDIA FX4000 // 130mio P/s

2. DLP/LCD beamers and optical tracking

What happened 2003?

Fachgruppe VR/AR of Gesellschaft für Informatik

What happened 2004?

First CAVE at RWTH

What happened 2013? [2]

1. Consumer products for 3D interaction and immersion

2. Unity Blender Unreal and Crytek with VR-aware game engines

What happened 2015?

BMW with simulator using Unreal and HTC

What happened 2016? [2]

1. Furness with Life-Time-Award

2. Oculus Rift devs with IEEE-VR-Technical-Achievement award