Kartographie 8

Geo 113 UZH

Geo 113 UZH


Noemi Bumann
This flashcard set delves into advanced cartography concepts suitable for university-level students. It explores color perception, models, and their applications in mapping, focusing on elements like hue, contrast, and light. The flashcards cover various color models such as CMYK and RGB, their uses in different industries, and how color is employed to clarify, highlight, and emphasize information on maps. This set is particularly beneficial for geography students and professionals who need to understand the intricate details of color usage in cartography to create effective and visually appealing maps.
Cartes-fiches
7
Utilisateurs
3
Langue
Anglais
Catégorie
Géographie
Niveau
Université
Créé / Mis à jour
12.12.2011 / 25.08.2017

Cartes-fiches

purpose of color in mapping

-clarification of main message (e.g. land vs water)

-to highlight information (e.g. deep water vs shallow water)

-to emphasize information (e.g. important features stand out)

-to show variation in data (e.g. changing relief, changing temperatures)

-> color is a strong visual variable, but difficult to control

color

color is a result of the brain operating on received information from the world

3 elements of color perception:

-physical characteristics of a light source

-physical characteristics of surface

-characteristic of human color perseption and sensation

Electromagnetic radiation (EMR): range of human eye: 0.4 - 0.7 micrometers

Measurement of color throug a spectrophotometer (white as standard)

-> measured color reflectance signatures relative to white standard

-color hues (Töne): different signatures ampiltude (shape) -> sharper peaks = purer hue

-color stauration/ value: different signature shapes -> height as an indicator of color luminosity (higher peak = darker blue, sharper and higher peak = higher chroma (saturation)

color models

different types (physical, perceptual) exist for different user group (printing industry, computer screen)

process colors: RGM, CMYK

others: Munsell, CIE, PANTONE ...

- color wheel: visible part of EMR in a circle, useful to find certain properties of color

- substractive (paint) color model (user: painting industry) CMYK

primary colors: cian, magenta, yellow

secondary colors:blue(cyan+mangenta),red(mangenta+yellow),green(yellow+cyan)

black: inK, background white: no color

- Munsel color model is based on CMYK, but specially adapted to human perception to color-> excellent model for mapping

- additive (digital) color model (for TV;CRT; projector industry) RGB-System

primary colors: red, green, blue

secondary colors: yellow(red+green), cyan(green+blue), mangenta(blue+red)

white: red+green+blue black: no light (dark room)

In cube shape, RGB-diamont

- CIE color model (commission international d' eclairage) is based on RGB model and perceptually sound an dpsycho-physically tested

color perception & sensation

perception of color occurs in the eyes (cones: color hue: red, blue, green; rods: brightness/darkness) and in the brain

- interaction effects (center.surround contrasts)

-individual difference in perception

-group difference in perception(color blindness; correction through i.e. daltonisation)

-environmental effects (lightning context causes color shift)

-spatial effects (warm hues advancing and cod hues rereating in the visual field)

-harmony effects (based on properties in color wheel; adjactent (benachbarte) colors: harmonious, calm opposite colors: tension, contrast ; coupling with semantics)

pleasant: pure colors, clear contrasts, background: light or dark, but nor between, objects stand out from background, hues: green to blue without gray, vivid colors combined with grayish colors

unpleasant: yellow or yellowish-green

uga uga uga

uh uh uh uh uh

wimba weha wimba weha

the lion sleeps tonight

in the jungle, the mighty jungle

the lion sleeps tonigh!

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