IVR Chapter 5 Rendering
Questions about the lecture 'Introduction to Virtual Reality' of the RWTH Aachen Chapter 5 Rendering
Questions about the lecture 'Introduction to Virtual Reality' of the RWTH Aachen Chapter 5 Rendering
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Lernkarten
What has to be considered for HDM regarding stereo and motion parallax? [2]
1. Real and virtual left right screens
2. Larger virtual screens at longer distance for porper focus
What has to be considered for ego-centric perspective regarding stereo and motion parallax? [2]
1. Projection coupled to user’s viewpoint
2. Requires real-time head tracking without latency // motion sickness
What are the equations for shearing to symmetric view volume regarding stereo and motion parallax?
P = SH_xy(-Ex/Ez,-Ey/Ez) = 4x4 diag with P_31 -Ex/Ez and P_32 -Ey/Ez
How does S-mapping works?
T(u,v) → T’(xi,yi,zi)
Explain the vectors L, N, R and V of the Phong model?
[phong.rendering, 4]
1. L is the incoming light vector
2. N is the vector orthogonal to the screen
3. R is the reflected vector caused by L
4. V is the vector to viewer from reflection point
What can happen calculating L*N or R*V?
[phong.rendering, 2]
1. Dot product might be negative, assuming all light gets reflected away
2. Clamp result to [0,1] first