IVR Chapter 5 Rendering
Questions about the lecture 'Introduction to Virtual Reality' of the RWTH Aachen Chapter 5 Rendering
Questions about the lecture 'Introduction to Virtual Reality' of the RWTH Aachen Chapter 5 Rendering
Kartei Details
Karten | 46 |
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Sprache | English |
Kategorie | Informatik |
Stufe | Universität |
Erstellt / Aktualisiert | 03.02.2017 / 10.02.2017 |
Lizenzierung | Keine Angabe |
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What are the steps and transitions of the rendering pipeline? [4]
1. Transformation →[Culling] 2. Projection →[Clipping] 3. Scan Conversion →[Hidden surface removal] 4. Shading
Name three types of reflection on surfaces regarding rendering? [3]
1. Direct
2. Multi-surface
3. Subsurface
Name three types of direct reflection on surfaces regarding rendering? [3]
1. Mirror // Perfect specular
2. Directed diffuse
3. Diffuse
Which reflection is considered in real time CG and VR?
Local reflection
Which reflection is considered in photo realistic CG?
Global reflection
What has to be considered for global reflection? [3]
1. Interaction of different object surfaces
2. Ray tracing
3. Radiosity
Name a model for reflection?
Phong model
What is the principle of the phong model regarding reflection? [2]
1. Linear combination of diffuse, specular and ambient component
2. I = I_a*k_a + I_i*(k_d*(L*N) + k_s*(R*V)^n)