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IVR Chapter 4 Representation of Visual World

Questions about the lecture 'Introduction to Virtual Reality' of the RWTH Aachen Chapter 4 Representation of Visual World

Questions about the lecture 'Introduction to Virtual Reality' of the RWTH Aachen Chapter 4 Representation of Visual World


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What are the human factors for vision?

Human factors are the eye, percepts 3D visual depth cues and photometry

What are the characteristics for traditional CG? [5]

1. Perspective shortening

2. Occlusion of objects

3. Light and shadows

4. Texture gradients

5. Atmospheric perspective

What is perspective shortening?

Away/smaller object → smaller visual angle

What is light and shadows?

Light and shadows create perception of depth

What are the characteristics for VR CG? [3]

1. Stereopsis

2. Ocular motor factors with accommodation and convergence

3. Motion parallax

What is the technology for vision?

Technology is HMD (Head) or RMD (Room) with graphical processing units

What are the algorithms for generation in vision?

Geometrical modeling

What are the algorithms for rendering in vision? [3]

1. Rendering pipeline

2. Stereoscopic projections

3. Viewer-centered projections