Strategic & Tactical Tools for Ebusiness
Strategic & Tactical Tools for Ebusiness
Strategic & Tactical Tools for Ebusiness
Set of flashcards Details
Flashcards | 105 |
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Language | English |
Category | Micro-Economics |
Level | University |
Created / Updated | 10.12.2020 / 15.01.2021 |
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3 trends why digital business models wil succeed?
o Continuous digitalization of all business aspects -> company can create value by optimizing business processes, collaborating with partners in the value chain… → more data to optimize based on
o Increase in digital natives → larger customer base
o Voice of customer becomes more important (e.g. review systems, social media)
Difficult to assess in offline stores, easy in online
3 components of a digital business model? (Weil and Woerner)
Content (What is consumed?)
- Information: Product information, price and use details
- Product: digital products such as e-book, software
Experience (How is it packaged?)
- Recommendations, interface, customer-facing digtalized business processes
Platform (How is it delivered?)
- Coherent set of digitized business processes, data and infrastructure. External (telecom networks, computers, logistics…) and internal (e.g. customer data, HR, Finance) components
What are network externalities and positive feedback?
Network externalities arise when one market participant affect others without compensation being paid
E.g. Facebook: intrinsic characteristics are not that important, but the network effect provides high value. Lots of users on fb and by joining oneself, one adds additional value for other users and makes it more attractive. This is the principle of positive feedback.
This causes a snowball effect. The more users fb has, the more attractive it gets. And the more attractive fb is, the more users sign up again.
Positive feedback: the stronger gets stronger, the weaker gets weaker
But can also adversely affect --> negative feedback.
The lock-in cycle
1. Brand selection
- Searching for new product, consultation of reviews, peers
2. Sampling
- physical sampling
3. Entrenchment
- purchase decision, and start of use, getting used of new features, software, etc.
4. Lock-in
- because of entrenchment phase, getting locked in to specific supplier
Types of lock-in's and corresponding switching costs
Brand specific training
- Considerable additional time and effort would be needed to train staff to use another technology from another brand
- By introducing new upgrades/features, the vendor can maintain high switching costs (if features are worth learning them)
- Learning a new system, both direct costs and lost productivity; tends to rise over time
Search costs
- learning about quality of alternatives
Specialized suppliers
Highly specialized products for which it will be difficult to find other suppliers
Funding of new supplier may rise over time if capabilities are hard to find/ maintain
Contractual commitments
Contract to buy from a specific seller (requirement = exclusive, minimum-order size = minimum quantity
Compensatory or liquidated damages
Loyalty programs
- “artificial lock-in”
- Awarded for return purchases
- Any lost benefits from incumbent supplier, plus possible need to rebuild cumulative use
Durable purchases
Replacement of equipment; tends to decline as the durable ages
Economic lifetime of durable equipment impacts lock-in duration
What is a standards war?
Standards war = battles for market dominance between incompatible technologies
Standard wars crucial in markets with network effects
The higher the costs of a standard war, the more likely parties will negotiate on a common standard
4 types of standard wars, classified by how compatible each player’s proposed new technology is with the current technology
- Evolution strategy: Compatible with the old technology, offering slightly better product performance -> minimum of switching/adoption costs
- Revolution strategy: Incompatible with the old technology but new features and significantly better performance -> customers willing to switch at high adopting costs
7 key assets / assets to succssfully wage a standards war
•Control of an installed base (most important one)
- Big corporates have a large (loyal) customer base or locked-in customers
- This can be used to block cooperative standard setting or force a standards war
- Can be used to block competitors from offering compatible products, forcing them to implement a risky revolution strategy
- In startups often services or products for free, to create an installed base. Logic: build early lead, to leverage positive feedback (for you and against competitors)
•Intellectual property rights
- Valuable technology patents and copyrights -> strong position
- Normally patents > copyrights, but software copyrights can block compatibility
•Ability to innovate
- Build new intellectual property in the future
- Good engineering skills -> compromise on standards and out-engineer competition
•Manufacturing abilities
- Scale economies or strong manufacturing competences -> low-cost production
- Helps to survive standard wars (lower costs) or capture market share (low price -> more sales of standardized products)
- Benefit from open standards
•Brand name and reputation
- Brand name is a big asset in network markets and give one instant credibility -> helps to win the market
•Presence in complementary products
- Product that is highly complementary -> push for standards
- Acceptance of your technology will drive sales of other products you produce
- E.g. Intel wanted to sell more CPUs -> pushed for other standards for PC components, including interfaces between motherboards and CPUs, chipsets
First mover advantage
- First movers learn lessons earlier -> pole position
- Network effect kicks in when positive feedback is achieved with every additional customer of the network
What is a network effect?
Definition: occurs where users receive value from the fact that everyone else uses the same tool or product, all of which increase in value as more people adopt them (e.g. Windows, Mac, Facebook)
What is an MSP (Multi-sided platform)?
An MSP is a service, technology or product that lets two or more customer or participant groups have direct interactions. Examples of successful MSPs include PayPal, eBay, Alibaba and Facebook
What is an omni-channel retailing?
retailers that sell products through a variety of channels and integrate their physical stores with their website and mobile Platform
Digital disruption of traditional retailing?
Rise of multisided markets and network effects
- Increased numbers of customers in amazon leads to an increased number of amazon partners and their products. Amazon as the middleman benefits from an accelerated growth through positive network effects
Online Store front as limitless online catalogue
- Reduce frictions to purchase behavior
- Easy to search of products
- One click purchase
- Enables “infinite” shelf space -> businesses can service the long-tail through just in time delivery
- Interaction enables “trust” -> customer reviews
- Storefront = promotion space
- Customer data -> recommendation engines
Disintermediation -> cut off middleman (wholesaler and retailer), which can save costs and time
Reintermediation:
- Creation of new intermediaries between customer and suppliers providing services such as supplier search and product evaluation
- Ex. Take-away Restaurant with delivery service switches to a food delivery company like deliveroo
Trends in E-retailing
Reduced search and transaction costs; customers able to find lowest prices
Lowered market entry costs, lower operating costs, higher efficiency
Traditional physical store merchants forced out of business -> ToysRUs
Some industries would be disintermediated
Emerging concepts:
Showrooming: Customers come into a store to review a product and then leave to purchase it online, often from another vendor
The notion of “customer experience has emerged as being very important”
Supercharging: Connecting emotionally with the customer, as he visits a store and relates to the brand, leading to more spending
Omni-channel: convergence and integration of online and offline channels (different from multi-channel)
E-Retailing business models (4 types, Part 1)
Virtual merchant
○Single-channel e-commerce firms that generate most of their revenue from online sales (often Platform business model)
○Must build a reputation from scratch - perhaps through online reviews. Savy in use with SoMe
○No physical store locations but face large costs in building and maintaining an order fulfillment infrastructure
○Low gross margins (like all of retail), high customer acquisition costs, steep learning curve for marketing
■The business needs efficient operations to make profits
○Common strategy: Low cost + convenience + effective and efficient fulfillment processes to ensure fast delivery
■Examples of virtual merchants: Amazon, eBay, ASOS
○New trend: virtual merchants with subscription revenue model
■Birchbox, Barkbox, whatever the fuck box
Bricks-and-clicks (Omni-channel)
- Have a network of physical stores as primary retail channel, but also have online offerings
- Firms like: Walmart, Macy’s, Sears, Target
- While they face high costs of physical buildings and large staff, also have many advantages:
- Brand name
- National customer base
- Warehouses
- Large scale (giving bargaining power)
- Trained staff
- Experience in operating on very thin margins
- Have invested heavily in purchasing and inventory control systems to control costs
- Coordinating returns from multiple locations
- Acquiring customers is less expensive due to brand name
- Challenges include:
- Coordinating prices across prices across channels
- Handling returns of online purchases at retail outlets
- Leveraging their assets on the web
- Building a credible website
- Hiring new, skilled staff
- Building rapid response and order entry/fulfillment systems
E-Retailing business models (4 Types, Part 2)
Catalog merchant
established companies that have a national offline catalog operation that is their largest retail channel, but who have recently developed online capabilities
- Their advantages:
- Very efficient order entry and fulfillment systems
- Challenges are the same as brick and mortar stores:
- must leverage existing assets and competencies to a new tech environment
- Build credible online presence
- Hire new staff
Manufacturer-direct
- single- or multi-channel manufacturers who sell directly online to consumers without the intervention of retailers.
- With direct sales, they risk to disintermediate current suppliers which could result in harm
- E.g. Apple, Dell,
- Channel conflict occurs when retailers of products (stores also selling) must compete on price of inventory against the manufacturer (who sells directly to customer)
- Manufacturer has the advantage of no stores, staff, or inventory
- Manufacturer-Direct firms have no marketing experience
- Don’t have a fast online order and fulfillment system in place
- usually send bulk shipments up value chain
- Problems acquiring customers
- Coordinating supply chains with market demand
- They must switch from a Supply Push to a Demand Push model
- Supply Push model - Products are made before orders are received and then stored in a warehouse
- Demand push model - products are not build until order enters system
- Advantages include:
- Owning brand name
- Existing customer base
- Lower cost structure because they are the creator of the goods, High Margins
Factors for E-Retailing success
- Have a central Location to attract many shoppers
- A central website with good accessibility (SEO)
- Charge high enough prices to cover costs of goods as well as marketing
- Develop highly efficient inventory and fulfillment systems so you can offer goods at lower costs than competitors and still profit
- Supply chains can be a competitive advantage (supply chain simplification, lean, and just in time production ⇒ Value chain efficiency)
- Customer behaviour
- Not only about price. Customers want convenience, time savings, access any time)
- Integrated approach to offline and online is needed (omni-channel marketing)
Social commerce (social media), local e-commerce, and m-commerce are vital
In combination with big data, people can be targeted based on their interests
What is supercharing? (In light of showrooming)
Customers that visit the offline retail stores are supercharged
- Supercharging occurs when customers are nurtured in a small-footprint location that typically holds no inventory -- and fulfilled, initially (and subsequently, for repeat purchases), from an operationally efficient distribution center.
Small stores act as showrooms, zero invertory and zero stock, order is fulfilled from warehouse and delivered to house of customers
A customer who is exposed to the brand offline, rather than online, is not only more likely to peruse and sample a wider selection of product categories, but also is more immersed in the brand experience
is saving costs and Retailers can generate store visits by implementing omnichannel initiatives, such as in-store pickup of online orders
Choosing an e-Retail strategy - Reseller or MSP?
MSP:
- One reason, undoubtedly, is the success of eBay--and of Rakuten and Taobao, eBay's counterparts in Japan and China, respectively.
- Another is that multisided platforms look financially more alluring than resellers.
- These marketplaces usually take a cut from each transaction, which goes almost straight to the bottom line.
- As a result, their operating costs are low and their percentage margins are high.
Re-seller
- Resellers must buy and then sell their offerings,
- typically have higher revenues
- but also higher capital and operating costs
- Have to play for own deliveries, organize returns, etc
- and lower percentage margins.
Factors to consider when choosing an e-retail strategy
•Scale vs Scope
- High-demand products are sold more efficiently by one large reseller than by many small sellers.
- The reseller can capitalize on economies of scale in purchasing, infrastructure investments (in warehouses and distribution centers, for example), delivery, customer support, and so on
Aggregation Effects
- Some products and services have much higher value to buyers when bought together than when purchased separately from independent sellers.
- Resellers generally do better than multisided platforms (by bundling goods)
•Buyer & Seller Experience
- Multisided platforms generally create value by matching buyers with the right sellers and vice versa, and then enabling them to transact.
- In some contexts, however, one side might not want to deal with multiple agents
- Customer experience plays a large role in business success. The resller model enabled:
- guaranteed fast delivery,
- an extremely favorable and universal return policy,
- reliable and standardized information about product characteristics and availability, and so on.
- Customers on MSPs might not get the fast delivery or other qualities from varying entities
- Differing service terms might annoy them
- One-off sellers are at a tremendous disadvantage on multisided platforms:
- They lack the expertise, credibility, and time to compete with the professional sellers in these marketplaces.
•Avoiding Market Failure
- Left to their own devices, marketplaces sometimes collapse.
- The most obvious cause of a market failure is uncertainty about product quality or about the reliability of sellers or suppliers
- Platform must establish a trust mechanism between parties
- Another potential market failure of MSPs: one side has an information or bargaining advantage over the other
- Fearful of being exploited, the weaker party is unlikely to participate
Types of digital platforms?
Transaction platforms (Match, Uber, Netflix)
- Digital intermediaries enabling information and services to be found and shared or bought across an ecosystem -> e.g. Marketplace -> Shared Economy Platforms
- Value creation – facilitating exchange of information and services between 3rdparties
- Matchmaking: value from increasing the size of the pool and then increasing the likelihood of a better match
- Reducing friction: making interactions and transactions as easy as possible
- Value Capture: Share of volume of transactions
- Strategic implications:
- Architecturally Simpler
- Easier to build from scratch
- Simpler power dynamics in the ecosystem
- (Generally)Cheaper to establish & sustain
- Key risk
- Failure to ignite network effects
Innovation platforms (AWS, Microsoft Azure)
- A collection of common functional building 6blocks that are shared with an ecosystem to innovate digital services -> e.g. Operating system, Salesforce
- Value Creation: Facilitating the innovation of new services by 3rd parties
- Opening up functional capabilities for 3rd parties to innovate with
- Resourcing developers with the capabilities they need to innovate
- Value capture: Share of range and quality of innovation
Strategic implications
- Architecturally Complex
- Build on existing capabilities – Hard to build from scratch
Reasons for growth of sharing economy platforms
e.g AirBnB
•“Merchant Side” - Easy monetisation of spare resource / under-utilised assets
•“Customer Side” – 1) Lower Prices; 2) More interesting / genuine experiences
Definition of the sharing economy? Drivers in sharing economy?
The Sharing Economy as “a system that activates the untapped value of all kinds of assets through models and marketplaces that enable greater efficiency and access” (Botsman, 2014)
Drivers by Constantiou et al (2017):
1. Allocation of idle resourcs
2. Access over ownership
3. Peer-to-Peer
Cusumano (2014) suggests the sharing economy is enabled by platform companies that bring together
- Individuals who have under-utilised assets
- With people who would like to rent those assets short-term
Strategic similarities and differences in plaform types
Strategic similarities in platform types
- Rich ecosystems Requires cultivation to ensure successful platform growth – network effects etc
- Value creation and capture must be shared across ecosystem to attract ecosystem members.
- Ecosystem requires governance in order to ensure equitable share of value creation and capture – boundary resources
Strategic differences in platform types
1) Transaction Platform Innovation Platform
- Relatively common Relatively rare
- Architecturally Simpler Architecturally complex
- Easier to build from scratch typically emerges from existing capabilities
- Platform is a service Platform enables many services
- In essence it is an application
Challenges of transaction platforms
1.The “ignition” of network effects to drive growth
- Making people benefit from more people joining, inducing a virtuous cycle
- Chicken & egg problem --> Which side should one attract first? e.g Mobilepay
2.Control over supply side offering.
- Balance of managing the control
Managing the pricing mechanism or Managing the quality of the offering?
Should it be the platform owners to decide the price or the sellers?
4 models of sharing economy platforms
Sharing economy platforms leverage organizational and market mechanisms in innovative ways to gain competitive advantages over incumbents
Factors:
- Quality: Loose or right control over participants (organizational coordination mechanism into the platform user’s base) AND
- Price: low or high rivalry (market coordination mechanism by the platform owner)
Tight control: e.g. standardizing procedures, issuing contracts
High rivalry: e.g. dynamic pricing based on supply and demand, recommending prices based on supply and demand
Low rivalry: e.g. standard prices, exchange of gifts, partially costs
Loose control: e.g. rewarding socially acceptable behavior, setting social values and community values
- Chaperones (loose control, high rivalry) --> AirBnB
- Franchisers (tight control, high rivalry) --> Uber
- Principals (tight control, low rivalry) --> Handy
- Gardiners (loose control, low rivalry) --> Couchsurfing
Organizational Coordination Mechanisms ->determine control exerted by platform
Market Coordination Mechanism -> determine rivalry between participants
Challenges for incumbent firms (against SE)
Not really high entry barriers for sharing platforms (e.g. low initial costs to create network effects)
o Network effects = key for creating value for the platform
o Incumbents react with acquisitions (of newcomers), collaboration (with newcomers) or by creating competition (for the newcomers)
o Car industry develops complementary business models (e.g. Car2Go)
o Incumbents can take legal action against newcomers if they use illegal or irregular practices which give them a competitive advantage
Platforms often do not comply to the same regulations than incumbents
Uber sued for not having licensing
Legal, ethical and societal issues with the Sharing economy
Sharing platforms operate in the fluid boundaries between market and firm by combining organizational (usually applied within an organization to coordinate employees) and market coordination mechanisms (usually applied outside the boundaries of a firm) in an innovative way
§ Raises more legal, ethical and social issues (e.g. supply-side too many risks (e.g. Uber-drivers with no employee benefits))
Societal issues:
•Diminishing workers rights - Sharing Economies or Shared Serfdom - contract pay not regulated
•Avoiding responsibility for accidents - The Dark Side of the Moonlighting - platform refusing to pay compensation
•Impact and costs on society - e.g. The Hotel Zone - pricing out local residents & ghettoization – negative externalities
•Unfair competition against incumbents - Taxing the Taxi - exploit loopholes to avoid regulation and taxes
What is E-Marketing?
Marketing is the management process responsible for identifying, anticipating and satisfying customer requirements profitability” (Chaffey et al 2019)
E-Marketing:
E-marketing is any use of digital technology to achieve marketing objectives
Shift in media consumption
Online consumption continues to grow more dominant
Reasons:
More access to internet world wide, increased speed of internet due to broadband, increased capabilities of internet makes more users use internet, social effects / community effects that make content go viral
General customer behaviour / online consumer behaviour
Consists of:
Independent demographic variables --> Background factors (Cultural, Social, Psychological)
Intervening valiables --> Market stimuli, social network communities (Brand, Marketing Communications Stimuli, Firm capabilieties)
Independent demographic variables can’t be influenced, these are background factors that are based on cultural, social and psychological behaviour. Intervening variables can be affected by marketeers.
Dependent variables --> Buyer decisions
Online consumer behaviour (4 additional variables)
- Website and mobile platform features
- Consumer skills
- product characteristics
- clickstream behaviour
Key factors for customers to shop online (2 types)
Utility and trust = key factors to shop online for customers
Utility = consumers are looking for good deals, bargains, convenience, and speed
Trust = Due to asymetric info on products, firms must build trust through reviews online, in order for customers to buy from them. Branding is also very important, so customers recognize it and become loyal.
Digital commerce Marketing and advertising strategies
Online marketing can be more personalized, participatory, peer-to-peer, and communal than offline marketing -> most effective if all four features are included
5 main elements of a multi-channel marketing plan:
- website,
- traditional online marketing (SEM, display ads, e-mail, affiliate programs),
- social marketing,
- mobile marketing,
- and offline marketing
Online marketing and advertising tools
- Display Ad Marketing
Targeted ads that are embedded on websites, could be also non static such as videos (banner ads, rich media ads, video ads, sponsorships)
Cost per thousand: relatively cheap to raise brand awareness.
Cost per click: relatively ecpensive, but motivates ad platforms to increase trfffic to advertisers website.
Cost per action: Action could be everything. Pro: motivates advertiser to facilitate user activity
Issues:
Ad fraud: falsify web traffic to charge advertisers for clicks or impressions that never occurred -> big problem
Viewability: Served ads are not viewed due to bad positioning and ad fraud. Also, no measurement if a served ad had been seen. -> marketer still charged
Ad Blocking: Increase in use of software blocking ads
- Search Engine base avertising
SE baed marketing: Search engine based marketing refers to the use of search engines to build and sustain brands
SE based advertising: While search engine based advertising refers to the use of search engines to support direct sales to online consumers
sending messages to specific subgroups -> allows price discrimination
Search Engine Optimisation
techniques to improve a website to get a higher ranking in search results (adapt page to search engine algorithm)
What is web analytics? What are examples metrics?
Web analytics: Tools that analyze the user’s website behavior
Where are the visitors coming from, What are they looking for (keyword they used to find your site), Duration of website visit, What pages they visited
Examples along the customer journey:
- Unique visitors
- Page views, Duration, Content views
- Posts, likes, Tweets, Comments
- Enter cart page, Register, Purchase, Abandon
- Repeat customers, Social site buzz, Service request
How well does online advertising work?
- The answers depend on the goals of the campaign, the nature of the product, and the quality of the website you direct customers toward.
- Ultimately it’s the return on the investment (ROI) in the ad campaign that counts
- Complicating matters is the difficulty of cross-platform attribution of sales
- Not sufficient to look at the first channel a consumer interacted with and the last he signed up on
- What happened in between in important
- Effectiveness of any marketing relies on the degree of accurate targeting
- Permission e-mail click-through rates have been fairly consistent over the last five years, in the 3%–5% range.
- The click-through rate for video ads may seem low, but it is twice as high as the rate for banner ads.
- There are very poorly targeted
- Search engine advertising has grown to be one of the most cost-effective forms of marketing communications
- Direct opt-in e-mail is also very costeffective.
- Form of targeting people who are already interested in receiving more information
- In general, the online channels (e-mail, search engine, display ads, video, and social, mobile, and local marketing) compare very favorably with traditional channels.
- Television and print media still are most used way by consumers to find out about products
- Good marketing will combine all kinds of medium and channels to direct multiple, harmonized messages
- Consumers who have more touchpoints spend more
Social marketing
Goal: encourage potential customers to become fans of your products and services, and engage with your business by entering into a conversation with it.
Further: encourage fans to share their enthusiasm with friends and create community of fans online —> strengthen brand and drive sales by increasing share of online conversation
The downside of social marketing
brands lose substantial amount of control over what people say about their brands and where their ads appear
Social marketing process (5 steps)
1. Fan acquisition: attracting people to your marketing messages
Social ads: Social ads (Display ads on social media) encourage visitors to interact and do something social, such as participate in a contest, obtain a coupon, or obtain free services for attracting friends.
2. Generate engagement: encouraging visitors to interact with your content and brand
You can think of this as “starting the conversation” around your brand.
Generate engagement through attractive photos, interesting text content, reports, etc
3. Amplification: encouraging visitors to share their likes and comments with their friends
Average user has 120 friends
20 mutual friends with which average user has two way communication
Amplification occurs if fans refer freinds, who do so as well, creating amplifying effects
4. Community: stable group of fans engaged and communicating with one another over a substantial period of time about your brand
5. Brand Strength/ Sales
Measuring the exact numbers is difficult, but results indicate that social marketing campaigns drive sales
Buy buttons on social media make conversion easier
Social media analytics
Social media analytics enables companies to rapidly collect data from social media platforms and develop in-depth intelligence regarding the competitive environment
- Size of social media pages
- response time to complaints
- number of engagements (comments, likes, shares for each post)
- demographics of the people connected to a user
- Sentiment tone - how positive, negative, or neutral the tone of the content is about the competitor.
- Relevance - how relevant or substantive the content is for the competitor.
- Keywords analysis - what and how many different keywords are used in the content about the competitor.
- Intensity analysis - how repetitively the keywords are used over time.
Social media metrics
- Brand awareness
- number of tweets about the brand, number of followers, number of sign ups
- Brand engagement
- conversation rate (number of comments, posts, responses)
- word of mouth
- number of retweets, number of sharings
What is mobile marketing?
○
- banner ads,
- rich media,
- video,
- games,
- e-mail,
- text messaging,
- instore messaging,
- QuickResponse (QR) codes,
- and couponing.
Understanding the behavior of users is very important
- 70% of mobile minutes occur in the home, not outside
- Smartphones are very personal, always on, always with us —> perceived as personal appendages and consumers are less tolerant of commercial intrusion. 24/7 on —> more screen time supply, decreases price. Precise location known to marketer —> location-based targeting
4 pillars of mobile and intelligent e-commerce
1. consumer-retailer interconnectedness
2. consumer empowerment
3. proximity-based consumer engagement
4. web-based consumer engagement