M&E
M&E
M&E
Set of flashcards Details
Flashcards | 95 |
---|---|
Language | Deutsch |
Category | Computer Science |
Level | University |
Created / Updated | 09.10.2020 / 04.04.2021 |
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myopic expectations:
consumers can't anticipate how their decisions affect the future of the network size and therefore expect the future to look like the present
null network equilibrium is a trap:
if consumers don't expect the network to grow (much), the network is doomed to failure
Compatibility
two network goods as the ability fo users to directly communicate across networks
incompatible
the choice probnlem facing consumers who nee to decide which network to join
excess inertia
users don't switch when they should -> coordination problems
excess momentum
users switch when they shouldn't -> coordination failure
Path- dependence
outcome depends on the way in which adoptions build up (i.e, on the path the process takes). Historical events matter
Inflexibility or lock-in
the good left-behind would need to bridge a widening gap if it is chosen by adopters at all. Installed base matters.
Unpredictability
which good will dominate is not predictable in advance
potential inefficiency
the good that "takes the market" needs not be the one with the longer- term higher payoff
complete information about users' preferences (2)
- coordination failures associated with excess inertia and excess momentum are an artefact of the simultaneous choices assumption
- If users can move sequentially, they will coordinate on the pareto-dominating good
incomplete information about others' preferences
excess inertia and excess momnetum are a real possibility even if choices are made sequentially
Excess inertia is more likely to happen when (2)
... each user only has incomplete information about the other users' preferences (which may conflict with hers)
... markets with indirect rather than direct NE
Differentitaion
Consumers' stand-alone preferences matter -> horizontal (i.e. services appeal to a paricular segment of users) or veritcal (i.e., the quality of services is perceived as higher by all user)
Interoperability
Making networks compatible
multihoming
users can be active on more than one platform at a time -> form of interoperability
Hotelling depend on two opposite forces
1. Network effects drive users to join the same platform (higher network benefits) -> dominates single platform is more likely to capture the whole market
2. Horizontal differentiation leads consumers to join the platfrom that is closer to their tastes (stand- alone benefits) -> dominates co-exist in equilibrium
Katz-Shapiro model
- Demand: consumers have heterogenous stand-alone valuations
- Imperfect competition with incompatible networks
enhanced cocmpatibility (2)
- leads to a makret expansion effect
- reduces quality differentiation between firms
incompatibility means competing ... the market
compatibility means competing ... the market
incompatibility means competing for the market
compatibility means competing in the market
voice assistants (3)
platforms that connenct end users with content producers (e.g. music and manufacturers of devices (e.g. smart fridge)
- cross-group network effect: the more, the valuable for the other groups
- the magnitude of the network effects depend on its ability to use data from other voice assistans. Compatiblity issues are crucial.
compatibility strategies (4)
1. Straightforward standardization
2. "Battle of the Sexes"
3. Pesky Little Brother
4. Standards war
straightforward standardization
firms agree to choose a particular version of the good
Battle of the Sexes
Firms agree that standardization is best, but disagree on standard
Pesky Little Brother
One firm prefers incompatibility while the other - the "Pesky Little Brother" - wishes to be compatible
Typically smaller firm that wants to connect to the large firm's network
No Nash equilibrium in pure strategies in this case
Standards war
clear competition for the market: both firms prefer to compete to become the ex-post standard, resulting in as standards war
Pre-market standardization is more likely to emerge as an equilibrium when firms are...
... relatively symmetric in size and do not have marked preferences for a particular good.
standards war is more likely to emerge as an equilibrium when...
... the firm have marked (and diverging) prefences for a particular good.
Managing Network Effects (3-step procecdure)
1. Actors
2. Linkage
3. Leverage
Actors:
Identify economic agents who want to interact and convince them to become users.
Linkage:
Figure out how the participation of some users creates (or destroys) value for other users of the platform
Leverage:
Evaluate the relative strengths of the various network effects in order to activate thema s effectively as possible.
Actors & Linkage
Identify groups of agents and draw the linkage map
Linkage and Leverage
- identify the various links at work
- how platforms can activate these links and make them work in their favor.
- platform's objective: Take advantage of pos. feedback loops (mutual attraction spiral) where there is a pos. indirect network effcect for each group. Minimize and control negative indirect NE
Input force
Comes from an increase in participation in one group
Output force
Increase in participation in the other group, resulting from the pos. cross-group NE operating through the platform
First-class lever objectives: (2)
- Maximize output force (depends on strength of CGNE)
- Minimize the effort needed to exert input force
First-class lever Rule:
Select the group with the largest output force (cross-group NE) and/ or the smallest input force (effort required to attract additional users)
Minimize Input Force (4)
- Outside options
- Stand-alone benefits
- Within group NE
- Marginal Costs
Challenge of Platform launch
- interdependece between users' dicisions to join
- this issue in situations with direct network effects that emerge within a single group of users.
- Multiple equilibria: expectations are crucial!
- null equilibrium: if consumers have pessimistic expectations about the users joining the platform, nobody joins in equilibrium.
- importance of attracting a critical mass of users to generate optimistic expectations and lead to stable equilibrium
- trick is to convince sufficiently many initial users.