Game Theory VL
Lehrveranstaltung UZH WWF (6 Credits), 2013
Lehrveranstaltung UZH WWF (6 Credits), 2013
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Cartes-fiches
When do we speakt of games of perfect information?
If all moves are observed and not forgotten
difference between:
a) move
b) strategy
a) a move is a single action to be taken by a player at a information set controlled by him
b) A strategy is a specification of moves at each information set of the game for a player. It is a complete plan of action, that tells what a player does at any information set in which he may be called to decide.
What is a complete plan of action?
A complete plan of action tells what a player does at any information set in which he may be called to decide
Ultimatum Game:
a proposer has 100CHF to split with the responder. He offers a division and the responder can either agree or both get nothing.
If players are rational and only care about the money, the responder will accept anything and 1 will offer the smallest possible amount.
--> Why is this not observed in experiments?
(offers below 10% are rare and offers below 20% are often rejected)
proposers:
are unable to do the correct backward reasoning,
are altruistic or care about fairness / may feel ashamed
or may fear rejection of low offers
responders:
emotion-driven response,
stakes are too low in the Lab (stakes= Einsätze)
or biological aspects
What's the difference between a game with
a) perfect information
b) complete information?
a) you know, what the other players did before
b) you know the payoffs
What means "describe the game formally" ?
(-->give examples)
describe:
- set of players (ex: I = {S, T })
- order of moves (ex: simultaneously)
- information set (ex: HS = ({⊘},{S,n},{S,n,S,n}) )
- actions (ex: AS= {S,N} )
- strategies (ex: SS ={(NNN),(SNN),(NSN),(NNS),(SSN),(SNS),(NSS),(SSS)} )
- complete equilibrium strategies (ex: S *: {S, S, N} )
Two types of stategies in simultaneous-move games:
1.) pure stategies: one specific strategy is played for sure.
2.) mixed stategies: the player randomizes and chooses different pure stategies with positive probability. For instance tossing a coin and go to Tonhalle if Tails comes out and go to the Opera House if Heads comes out.
The set of stategies in simultaneous-move games can either be..... (2)
1.) discrete (e.g. go to Tonhalle, or to the Opera House)
2.) continuous (e.g. supply of electricity, a price)
What do we need to apply IESDS?
common knowledge of rationality
--> we need to assume not only that all players are rational, but also that all players know that all players are rational, and that all players know that all players know that all players are rational, and so on
Nash Equilibrium Theorem !?
In the n-player normal-form G={I, S1,....,Sn ; u1,....un} if n is finite and Si is finite for every i, then there exists at least ONE nash equilibrium, possibly involving mixed strategies.
exceptions: monopoly for example
Describe the
a) Cournot Equilibrium
b) Bertrand Equilibrium
a) The NE of the Cournot game: In this equilibrium the profits of each firm are positive but lower than half the monopoly profits
b) The NE of the Bertrand game: profits are zero.
Does rationality lead to equilibrium play?
not necessariliy.
We know that rational players will play stategies that survive IESDS. In some cases this leads to a unique profile --> this is then the unique NE of the game
What's a second price auction?
ex. with picasso:
each participant writes how much he's willing to pay. the painting goes to the one who was written the highest number but he will pay the second highest bid.
Imagine 3 girls sitting in a circle, each wearing either a red hat or a white hat. Suppose that all the hats are red. When the teacher asks if any student can identify the color of her own hat, the answer is always negative, since nobody can see her own hat. But if the teacher happens to remark that there is at least one red hat in the room, a fact which is well-known to every child then the answers change. How?
The first student who is asked cannot tell, nor can the second. But the third will be able to answer with confidence that she is indeed wearing a red hat. (common knowledge)
--> If the hats of 2&3 were white, then the first girl would know, that her one is red. But she cannot tell, which reveals to 2 &3 that at least one of them is wearing a red hat.
the 3 one knows because she thinks: "If my hat had been white, then the second girl would have answered that she was wearing a red hat, since we both know that at least one of us is wearing a red hat. But the second girl could not answer, Therefore I must be wearing a red hat!"
Dynamic Games:
How do we get rid of some equilibria which involve non credible threats?
By solving the game with Backward Induction
what is a strictly dominant strategy?
s'i is strictly dominant if,
- for all combination of the other players' strategies and
- for each strategy s''i of player i,
his playoff from playing s'i is strictly higher than that from playing s''i
=> the payoff by playing s'i is strictly higher than any other payoff
rational payers always choose the strictly dominant strategy!
Give an example for a game with continuous strategy spaces
- Monopoly
- political campaign advertising
Does Rationality lead to equilibrium play?
not necessarily.
--> we know that rational players will play strategies that survive IESDS. In some cases this leads to a unique profile. (This is then the unique NE of the game)
Definition of Nash Equilibrium
A NE is a list of strategies, on for each player, such that no player can get a better payoff by switching to some other strategy that is available to her while all the othere players adhere to the strategies specified for them in the list.
What's a...
a) strict NE
b) not strict NE
a) a NE where the payoffs of both players are strictly larger than any other payoff in their row/column
b) a NE where at least one of the players could give another answer and would get the same payoff
What's a mixed strategy NE?
a mixed-strategy profile in a finite normal-form game is a mixed NE if and only if, for each player i...
- the expected payoff to every action to which the profile assigns positive probability is the same
- the expected payoff to every action to which the profile assigns zero probability cannot be larger than the payoff of any action to twich the profile assigns positive probability
- each player's expected payoff in an equilibrium is the expected payoff to any of the actions that is used with positive probability. Simplifies the calculation.
Is it possible to play weakly dominated strategies in a NE?
Yes
What's a subgame?
- begins at a decision node x that is a singleton
- includes all decision and terminal nodes following x in the tree.
- it cannot cut any information set
--> The whole game is a subgame!
What's a subgame perfect NE?
A NE is subgame perfect if the players' strategies constitute a Nash equilibrium in every subgame
--> no matter what has happenend before, players must play a NE in the remaining game.
--> at any point in the game players believe that all will behave rationally in the remaining game
--> in games of perfect information, the SPE are the solutions found using backward induction
What does it mean for the NE, if the ranking of the payoffs of 2 games is the same?
--> they have the same PNE
What do we need in 2 games to have the same MNE?
we need a positive affine transformation with
u1 (Game2) = alpha x u1(Game1) + Beta
for both players!!
What is a strategy in an extensive form game?
it tells a player what to do at each info set that may be reached (= complete plan of action)
What's the difference between a SPE and a NE?
In the SPE, each player's strategy is required to be optimal for every history after it is the player's turn to move, not only at the start of the game, as in a NE.
prisoner's dilemma:
How many possible histories after t = 2?
1 x 2 x 2 x 2 x 2 =16
prisoner's dilema:
How many strategies when T = 2?
5 nodes for each player with 2 possible actions:
2^5 = 32 strategies
what's the subgame perfect equilibrium in repeated games with finite T?
if the normal form game has only 1 NE:
--> The NE is played in every stage!
if the normal form game has multiple NE:
--> game has to end with one of the NE (glaubi!?)
& find delta: ..... next card ;)
SPE in repeated games with infinite T:
How to find delta (GRIM strategy) ?
cooperation > deviation:
C-Profit x 1 / (1-delta) > C-profit + D-profit x delta / (1-delta)
What does the Folk Theorem say?
in repeated games, if agents are patient enough (delta is high enough) and T --> unendlich,
many average payoffs (above the NE payoffs) can be attained with SPE strategies.
A Static Bayesian Game consists of:
...?
- The set of players I
- For each player i:
a set of possible types T.i & a set of actions A.i
- payoffs which depend on the actions taken by all players and types
- Probability measure on types p: T --> (0, 1)
- All these elements are common knowledge
How to solve a game with incomplete information!?
--> What was John Harsanyi's great idea?
To transform a game of incomplete information into a game with imperfect information.
To do so he introduced a new player, nature, who moves at the beginning
Definition of a Bayesian Nash Equilibrium!?
In a static Bayesian Game the strategies s* form a (pure-) strategy bayesian NE if for each player i and for each of i's types t.i no player wants to change her strategy, even if the change involves only one action by one type.
Give some examples for games with incomplete information. !?
- auction: Bidders do not know how much the other bidders value the object
- an insurance company does not know for sure the characteristics of the client
- we do not know if a second hand car is good or not
- a country does not know the exact military strenght of the enemy
- entrant / incumbent game
- etc....