Wissensmedien
Vorlesung Wissensmedien Jürgen Buder
Vorlesung Wissensmedien Jürgen Buder
-
- 1 / 356
-
Flashcards
What are usual effects of tracing?
Positive influence on memory and transfer
Why might tracing have had a negative effect in Schüler & Wesslein, 2022?
- Tracing was done wrong
Deictic vs. representational tracing
What are EMMEs?
- Eye movement modelling examples
Videos that show eye movements of others
Why can they foster learning?
- Guide attention to importance
- Illustrate processing strategies
Induce social context
So, what effects do EMMEs have?
- Positive effect on cognitive performance
- Change attention (shorter time for first fixation, longer fixation)
What is the WWW&H-Rule?
- What will I learn (declarative)
- When and why? (conditional)
How? (procedural)
What can prompts achieve?
- Promote strategy use
What are implementation intentions?
- E.g. If-then plans
- Effective (d = .65)
Especially under aversive conditions
When do implementation intentions especially work well?
Under cognitive load (automatization)
What conclusion did the art experiment come to?
- Proximity between hand and object influences learning
- Higher learning outcomes for visuospatial information with direct touch
- Higher learning outcomes for semantic information with indirect touch (processing distant from hands)
Don‘t touch words!
Which effects were seen in that context?
- Faster reactions to visual targets
- higher visual attention near the hands
- Deeper and more detailed processing of visual information
- Facilitated figure-ground-distinctions
- Higher precision for judging a visual illusion
Improved detail-oriented processing of objects
What does the closeness of thy hands lead to?
Enhanced visuospatial processing
Which AI condition scored best in terms of maintained interest?
- The Utility value condition
- Chat bot explained what learned is useful for
Also better in knowledge test (in English, not physics)
What is the potential of that?
- Research on instructional processes (e.g., teaching quality, cognitive activation)
- Research on self-regulated learning in the classroom
- Online-feedback during classroom instruction?
Ethical Issues???
How did they measure the engagement?
- Eye-trackers extracted attentional features
Afterwards engagement was estimated
In what sense did they look into machine learning for cognitive load assessment?
- Continuous cognitive-load assessment in real time
- Research on (digital) learning environments
- Adapting digital learning environments for individual learning
- Improving assessment (cognitive load during test?)
- Prospects for practical applications (e.g., tutor systems)
Which processes are important on the self-regulation level?
- Driving forces
- Learning activities
Limited resources
Which components are important on teaching/instruction level?
- Cognitive activation
- Classroom management
- Adaptive teaching
- Constructive support
Which type of Models are key?
Utilization-of-learning-opportunities models (e.g. Helmke)
Which three questions are addressed?
- How to design instructional environments
- How to support self-regulated learning
How to foster learning processes?
Which three intentions does the lab have?
- Creating experiences (for teachers, educating them on tech)
- Insights (What works?)
Creations (research workshops with teachers)
Which three issues are to be addressed by digital education?
- Adaptability (heterogeneity, personalized learning)
- Authenticity (Media as window, bring reality into class)
- Agency (demographic change, workforce loss, teacher lacking)
What is the core idea of the FIS?
- Designing and orchestrating current technologies which will realistically impact schools
Being ahead on research
What are the three components needed for learning with technologies in schools?
- Professionals with competencies
- Research-based concepts
Development of educational technologies
Which level of immersion and which perspective were good for user engagement, spatial and social presence, parasocial interaction, learning retention, situational interest, epistemic emotions and fixation time?
- 360 degrees
Frontal perspective
What is very important in terms of learning in museums?
- Physical context (e.g. orientation, design)
- Personal context (e.g. motivation, interests)
Sociocultural context (within group mediation)
What is most important for a good knowledge test result?
Orientation in the museum
Name the five types of visitors.
- Explorers
- Facilitators
- Hobbyists / Experts
- Experience seekers
Rechargers / spiritual pilgrims
What are object experiences?
- Being moved by beauty
- Seeing interesting things
Seeing the real thing
What are cognitive experiences?
- Enriching understanding
Gaining knowledge
What are introspective experiences?
- Reflecting on the meaning of the seen
- Recalling emotion, memories
Sense of belonging
What are social experiences?
- Time with friends
My children learns something!
What is behavior observation?
- Dude sits there and tracks/times visitors
- Map of the pathway
- Dwell time, Attraction time of objects, holding power
What are pros and contras of behavior observation?
- + Naturalistic, nonobtrusive
- - No mental states and processes
- Coarse resolution of learning
What was changed to optimize that method?
- Automatic tracking
Physiology markers
Which types of observations are of interest there?
- Area of interest
- Fixations
Saccades
Which hypotheses is central for that paradigm?
Eye-mind-hypothesis
Which other types of measures are used?
- Asking questions
- Memory tests
- Comprehension tests
What are the problems with those?
- What prior knowledge had the visitor
- Free choice learning, so what to test?
- Long term memory hard to measure
Time constraints
What is psychological essentialism
- Objects have an underlying essence that determines authenticity.
- Essence is related to object history
E.g. artifacts