unvollständig


M. M.
Diese Karteikarten bieten einen umfassenden Überblick über klinische Psychologie für Studierende. Sie behandeln Themen wie Aggression, Angststörungen, OCD und ökologische Emotionen, wobei biologische, psychologische und soziale Faktoren sowie Interventionen und Therapieansätze im Mittelpunkt stehen. Besonders nützlich für Studierende, die sich auf Prüfungen vorbereiten oder ihr Verständnis klinischer Konzepte vertiefen möchten.
Karten
165
Lernende
2
Sprache
Deutsch
Kategorie
Psychologie
Stufe
Universität
Erstellt / Aktualisiert
30.04.2025 / 25.02.2026

Lernkarten

Was ist angeboren?

  • Reflexschemata
  • Instinkte
  • Funktionen (d.h epistemologische Vorraussetzungen)

Funktionen

Adaptation

  • generell Funktion des Verhaltens
  • gegenseitige Anpassung zw. Mensch & Umwelt
  • hergestellt durch komplemntäre Mechanismen
    • Assimilation
      • Anpassung Umweltgegebenheiten an Schemata des Subjekts
    • Akkomodation
      • Anpassung Schemata an Umwelt (Erfordernisse der gegebenheit)

Äquilibration

  • Organismus innewohnende selbstregulatorische Tendenz zur aufrechterhaltung/ wiederherstellung eines kognitiven Gleichgewichts
  • Bezug je nach Zeitspanne:
    • aktueller Prozess Ausbalancierung von Assimilation & Akkomodation
    • Zustand Konsolidierung innerhalb einer Entwicklungsstufe
    • Erreichung höchste Entwicklungsstufe

Das sensomotorische Stadium

  1. Reflexstadium (1. Monat)
  2. Primäre Zirkulärreaktionen (1.-4. Monat)
  3. Sekundäre Zirkulärreaktionen (4.-8. Monat)
  4. Koordination der sekundären Verhaltensschemata (8.-12. Monat)
  5. Tertiäre Zirkulärreaktion, aktives Experimentieren (12.-18. Monat)
  6. Erfindung neuer Handlungsmuster durch innerliches Vorerproben (18.-24. Monat

1. Reflexstadium (1 Monat)

  • Übung angeborender Reflexe (Saugen, Greifen, Schlucken)
  • Konsolidierung & Differenzierung dieser Schema

2. primäre zirkulärreaktion (1-4 Monat)

  • Spontanes Ausführen und ständiges Wiederholen („zirkulär“) der zunächst reflexartigen Verhaltensweisen
  • Verhaltensweisen, die den eigenen Körper im Mittelpunkt haben („primär“) und angenehm sind, z.B. Saugen, Lautproduktion
  • Vorrangig Assimilation
  • Herausbilden von Gewohnheiten, Schemata

3. Sekundäre Zirkulärreaktionen (4.-8. Monat)

  •  Entdeckung des Zusammenhangs zwischen eigener Aktivität und Effekt auf die Umwelt („sekundär“)
  • Vorformen des intentionalen Handels: Mittel-Zweck-Relationen
    • Eine zufällige Handlung hat einen Effekt auf die Umwelt
    • Effekt auf die Umwelt steht im Vordergrun

 4. Koordination sekundärer Verhaltensschemata (8.-12. Monat)

  • Kombination von Schemata, um ein Ziel zu erreichen
  • Intelligent aussehende Mittel-Zweck-Verbindungen
  • Schemata der Stufe 3 (zufällige Handlung) dienen als Mittel und werden gezielt eingesetzt

5. Tertiäre Zirkulärreaktionen (12.-18. Monat)

  • Aktive Variation bekannter Schemata, systematisches Ausprobieren -> Entdecken neuer Mittel
  • dominierende Akkomodation

6. Neue Handlungsmuster durch innerliches Vorerproben (18.-24. Monat)

  • Antizipation Ergebnisse des eigenen Handelns, Handlung geistig ausführen  -> Kognitive Repräsentation 
  • Charakteristisch: Fähigkeit der Objektpermanenz (Wissen, dass ein Objekt auch existiert, wenn es nicht mehr sichtbar ist)

Why is workplacce key are for prevention:

  • Large part of lives
  • Central source personal meaning, Influences self esteem, contributes to overall life satisfaction
  • Identity-forming function
  • Facilitates social contacts

Workplace risks:

 

  • Risks to health, physical wear
  • Identity-threatening experiences
  • Workplace bullying
  • Stress & pressure
  • Changing world of work (globalization etc, less physically demanding jobs, rising expectations for employee flexibility/ mobility

Increase sick leave days because of mental health

  • 130/140%
  • Increasing rates of absenteeism due to mental health conditions (weeks-months)

 

 

Psychosocial functions of work:

 

  • Activity & competence
  • Structure
  • Cooperation & contact
  • Social recognition/ status
  • Identity

Effort-reward imbalance model (siegrist & dragano, 2008)

  • Effort: demands, obligations placed on individual
  • Reward: returns expected in form of salary, recognition, career opportunities
  • Effort > reward = health issues, chronis stress

Demand-Control Model (Karasek & Theorell, 1990)

 

Workplace phobia:

Factors that influence risk to mental health issues

  • Individual dispositions
  • Workplace triggers & contextual factors
  • Non-work-related stressors
  • Underlying mental or psychosomatic disorders

Forms: work-related anxiety disorder, psychological processese of anxiety development -> workplace phobia

Reinforcemnet-Loss Model (Lewinsohn, 1974)

  • Potential reinforcers related dto work, actually available reinforcers, individual skills & competences -> low rate of positive reinfordecement -> reinforment/ maintenance of symptoms
  • Social reinforment might help to stop

 

Signs/ symptoms of work related stress

  • Early: irritable, impatient, nervous, sad, overwhelmed, social behavior (withdrawal, instruive, causes conflicts, arrives late)
  • Early stage of illness: angry, anxious, very sad, desperate
  • Ill: outburst of anger, aggressiveness, severe anxiety/ panic attacks, depressed, suicidal thoughts

Burn-Out ICD-11

 

  • A sense of energy loss/ exhaustion
  • Increased mental distance from ones job/ feelings of cynicism to work
  • Reduced professional efficiency, diminished sense of achievement

Treatment barriers burn-out

 

  • Common not to seek treatment at an early stages
  • Stigmatization of mental illness
  • Illness is concealed, help avoided due to fear of further public labelling

 

Effective strategies for providing support for mentally stressed employees

  • Confidential/ anonymous support service
  • Less stigmatization
  • Awareness not only one affected
  • Interventions at workplace (counselling, mental health professional etc)

Pain Definition

unpleasant sensory & emotional experience

typically actual / potential tissue damage

multimodae Reaktion: Verhalten, Emotionen, Biol. Prozesse, Kognitionen

Biopsychosocial circle: biological - social - psychological (downwardsspiral)

Nociception

  • Detection of damaging events through specifit sensors & processing in a specialized part of somatosensory system 
  • Pain is only conscious perception of the sensory impression after cognitive & emotional evaluations from nociceptive system

Placebo & Nocebo Definition

Placebo: positive reasion without active ingredient, triggerd by expectations

Nocebo: negative health changes in response to an agent (unwanted side effects to e.g. palcebo)

Placebo/ Nocebo mechanisms

thorugh classical conditioning

instructions& expectations

social learning

 

Social Learning Model of Placebo Effects in Pain

  • Higher Empathy = stronger placebo effects
  • higher social status/ higher self confidence = stronger palcebo effects
  • male = stronger nocebo effects

=> cognitive processes are involved

Symbolic Modelin: Higher pain raitings in conditions with painful facial expression

Factors influencing placebo effects:

  • expectation
  • experience/ treatment history
  • price
  • model leaming 
  • type of instruction 
  • personality 

 

Waht are computational models 

explain neuronal activity patterns, using biologically plausible computational models that perform complex cognitive tasks

Exolain behavioral data

 

Why do we model decision-making processes

  • accuracy
  • soeed
  • latent cognitive processes 
    • initial bias towas one option
    • response cautiousness (speed over accuracy/ vice cersa)
    • speef of information processing
    • seperate processes from time needed for encoding & motor execution
  • link to neural processes
  • impaired in clinical populations

DDMs

  • Subcategory of Sequential Sampling Models
  • Originally developed to describe how parti ipants make rapid decisions between two respone alternatives  (yes, no respone) in an item recognition test
  • Nowadays apllied to range of different cognitive tasks

Assumptions:

  • decision mkaing is a (noise) accumulation of evidence from a stimulus
  • evidence accumulates at a constant rate during time it takes to make decision
  • decision is made when accumulation process reaches a specific threshold/ boundary

DDM parameters 

Reaction time: 

  • time to detect/ encode stimulus (Te)
  • time to reach decision (Td)
  • Time to execute motor respone (Tr)
  • Te & Tr usually pooled into non-decision time (Ter, griech. T)

Decision time:

  • results from accumulation process
  • more information is accumulated -> evidence in favour of one respone will push the decision process closer to the boundary
  • boundary seperation = alpha
  • starting point = beta
  • av. rate of evidence accumulation across trials "drift rate" = gamma

MDD

major depressive disorder

Hierarchical Byesian DDM

e.g. Drift rate

use of group-level information to improve subject level estimates

Approach-Avoidance Conflict

 

(stimulus/ context -> conflict -> risk assessment -> decision -> approach/ avoidance -> expeerience -> deccision/ conflict)

degree of aversiveness/ amount of points influence reaction time

in DDM: 

  • no correct/ false answers (= no speed-accuracy trade-off)
  • prfrence based decision making (speed-consistency trade-off)

DDM + fMRI:

  • ROI (Regions of interest)
    • pregenual anterior cingulate cortex
    • caudate nucelus & ncl. accumbens 
    • subthalamic ncl.

Computational Phenotyping

Classifier 1: used raw brain activity, reaction times, approach behavior

classifier 2: used DDM paramets & how they changed with brain activity (regressors on neural data)

 

Main Results – Behavior & DDM parameter

Reduces Reward Sensitivity: MDD participants less sensitive to changes in offered reward

No Group Differences in Aversiveness Sensitivity 

Lower Performance: MDD participants earned fewer reward points 

Starting Point Bias: Controls: Bias toward approach, MDD: no clear bias / possible lack of optimism bias

Limitations

Promising links found between DDM parameters & clinical symptoms -> need larger samples to confirm robustness 

Null findings (e.g. no link between reward sensitivity & anhedonia scale) may reflect insufficient statistical power

Diagnosis used as binary (MDD vs. HC) -> dimensional data could provide richer insights

Study sample was entirely femlae, limiting generalizability

Low retention & remission rates may reflext selection bias (e.g. remitters less likely to return)

only a limited set of brain regions &  model variants were tested -> alt. models may explain data better

MDD patients findings

  • solve approach-avoidancae conflicts differently, mainly due to dampened reward sensitivity
  • Computational paramters 
    • differentiated MDD from controls
    • related to symptom severity 
    • predicted future outcomes (for 6 months follow ups)

=> findings support promise of computational psychiatry (clarify altered decision-making in affective disorders, identify mechanistic biomarkers, potetnially guide personalized interventiosn)

implications: help tailor treatments, appraoch bridges (behavior, neural mechanisms, clinical outcomes), aligns with findings from animal models (translational value)

Decision-making in Parkinson

  • loss dopaminergic neurons in substantia nigra pars compacta -> slower drift rates, higher decision thresholds, increased reaction times 
  • difficulty in accumulatin enough evidence -> indecisiveness & motor symptoms (e.g. freezing of gait)
  • Medication reduces thresholds -> can lead to premature decisions -> explains umpulsivity in PD patients

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