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Kings of War Specal Rules

Alles special Rules aus dem Kings of War Regelbuch zum auswendig lernen.

Alles special Rules aus dem Kings of War Regelbuch zum auswendig lernen.


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Karten 55
Sprache English
Kategorie Soziales
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Erstellt / Aktualisiert 05.02.2023 / 05.02.2023
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Aura

(x) refers to another special rule that the Aura grants to units around it. This unit and all Friendly Core units while within 6” of it have the (x) special rule. Note an Aura may have a further qualifier, in which case the Aura will only grant the special rule to the unit with that name or keyword in addition to the unit with the Aura itself.

Bane Chant

Spell: Range 12", Friendly, CC If one or more hits are scored, for the rest of the turn the unit gains Crushing Strength
(+1). This effect only applies once multiple castings on the same target have no additional effect.

Big Shield

All attacks (Ranged and Melee) against the target unit’s front facing treat its defence as 6+.

Blast (n)

If the unit’s attack hits the target, the target suffers a number of hits equal to the number in brackets, rather than a single hit. For example, if a unit suffers a hit from a Blast (D6+3) attack, it will suffer from four to nine hits rather than a single one. Once this is done, roll for damage as normal for all of the hits caused.

Boots of Levitation

The unit may still make Ranged attacks even after receiving an At the Double Movement order.

Brutal (n)

When testing the Nerve of an enemy unit in Melee with one or more of your units with this rule, add the highest Brutal (n) value to the total rolled. If no value is specified, the unit has Brutal (1).
If an enemy unit is subject to both the Brutal and Dread special rules, the attacking player must choose which to use. Both cannot be applied against the same unit at the same time.

Cloak of Death

In the Movement phase, after this unit has completed its order, all Enemy units within 6” of this unit take an immediate point of damage. Units can only be damaged by a single source of Cloak of Death per Turn. No Nerve test is required for damage taken from a Cloak of Death.

Crushing Strength (n)

All hits caused by Melee attacks from this unit have a +(n)
modifier when rolling to damage.
For example: when rolling to damage with a Melee attack that
has Crushing Strength (1), a roll of 4 would become a roll of 5.