Fachenglisch 1 - Gamedesign
Fachenglisch 1 - Gamedesign (GPB)
Fachenglisch 1 - Gamedesign (GPB)
Kartei Details
Karten | 34 |
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Sprache | English |
Kategorie | Englisch |
Stufe | Andere |
Erstellt / Aktualisiert | 27.08.2014 / 25.10.2015 |
Weblink |
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Einbinden |
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What is Multiplayer cooperative?
Multiplayer cooperative (“all of us together”) occurs when all the players cooperate to accomplish the same goal. Conventional cooperative games are some - what rare, but they are more common in video games.
What is the team based mode?
Team-based (“us versus them”) mode occurs when the members of a team cooperate, and the team collectively competes against one or more other teams.
What is the Single player mode?
Single-player (“me versus the situation”) is familiar to those who play solitaire card games as well as the vast majority of arcade and other video games such as the Mario series from Nintendo.
What is the hybrid competition mode
Hybrid competition modes games specifically permit cooperation at times, even if the overall context of the game is competitive.
Design rule: What does the design rule say about Trial and Error
Provide adequate clues that enable players to deduce the correct resolution to a problem. Avoid creating challenges that they can surmount only by trial & error. Chall. that require physical skill and that may be overcome with practice are an exceptions
Artificial Intelligence... where do you will need/use it?
Ai will be used in Strategy, Pathfinding, Natural language parsing, Natural language generation, Pattern recognition & Simulated people and creatures
What is pathfinding?
Pathfinding means finding the most advantageous routes through a simu - lated landscape filled with obstacles.
What does strategy mean for AI?
Strategy means determining the optimal action to take by considering the possible consequences of a variety of available actions
Design Rule: Is it possible to please everyone?
NO! It is not possible to design an ideal game that pleases everyone, because everyone does not enjoy the same thing. Do not try.
Design Rule: What does the Design rule says about Gameplay?
Gameplay Comes First. Gameplay is the primary source of entertainment in all video games. When designing a game, it is the first thing to consider.
Changing Rules... there are two types how. Which one?
Games in which rules can be changed usually define two types of rules: the mutable (changeable) and the immutable. The immutable rules include instruc - tions about when and how the mutable rules may be changed
Changing Rules... there are two types how. Which one?
Games in which rules can be changed usually define two types of rules: the mutable (changeable) and the immutable. The immutable rules include instruc - tions about when and how the mutable rules may be changed
Design Rule: Are Aesthectics in a game important?
YES! An ugly or awkward video game is a bad one, no matter how innovative its design or impressive its technology. Part of your job is to give your players aesthetic pleasure.
Name some challenge types
- Physical Coordination Challenges
- Formal Logic Challenges
- Pattern Recognition Challenges
- Time Pressure
- Memory and Knowledge Challenges
- Exploration Challenges
- Conflict
- Economic Challenges
- Conceptual Reasoning Challenges
- Creation/Construction Challenges
Design Rule: Is Harmony important for a game?
YES!
A good game is a harmonious game. Try to find a way to make every aspect of your game
fit together into a coherent, integrated whole.
What does the term "play" describe in the english language?
"Play" describes how we entertain ourselves with toys, puzzles and games. It is a participatory (active) form of entertainment.
What are rules?
Rules are instruction that dictate how to play
What is a toy?
A toy or playing with a toy comes with no rules and does not come with any goals
What is a puzzle?
A puzzle have one rule that defines the goal but the rule does not define HOW to get to the goal. -> solve the puzzle
Define "Game"
A game is a type of play activity with pretended reality in which the participants try to achieve at least one ARBRITRARY, NONTRIVIAL goal by following the rules
What does the macig circle do?
The magic circle separates the real world fom the pretended reality.
What does the player do within the magic circes?
Within the magic circle the player agrees to attach a temporary, artificial significance to situations an events in the game. The magic circle comes into existence when the players join the game-in effect., wehn they agree to abide by the rules.
Does a game need a goal?
yes
What is important for a goal?
There must be some challange (nontrivial) involves in trying to achieve a game's goal.
What is the semiotic of a game?
The semiotic of a game are the meanings and relationships of the various symbols that are in the game
What are the parts of Gameplay?
The gameplay consists of the challenges and actions the game offers the player
What is the sequence of play?
The sequence of play is the progression of activities that make up the game
What is an other word for "goal" for a game?
The goals of the game is also known as the bjective of the game and is defined by the rules
What is the "termination condition"?
The termination condition is the condition that ende the game (if the game has one)
What are metarules?
Metarules are rules about the rules. These might indicate untder waht circumstances the rules can change or when exception are allowed
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