IVR Chapter Recap Computer Graphics
Questions about the lecture 'Introduction to Virtual Reality' of the RWTH Aachen Chapter Recap Computer Graphics
Questions about the lecture 'Introduction to Virtual Reality' of the RWTH Aachen Chapter Recap Computer Graphics
Fichier Détails
Cartes-fiches | 28 |
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Langue | English |
Catégorie | Informatique |
Niveau | Université |
Crée / Actualisé | 03.02.2017 / 07.06.2017 |
Attribution de licence | Non précisé |
Lien de web |
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How does translation1 works?
P translated1 to P’ via vector t with p’=p+t // Does not affect vectors
How does translation2 works?
P translated2 to P’ via matrix T with p’=T*p
How is T of translation2 defined?
T defined as diagonal 1 matrix with last column vector t
How does scaling works?
P scaled to P’ via diagonal matrix S with p’=S*p
How does rotation works?
P rotated to P’ via matrix R with p’=Ri*p and i axis
How is R of rotation defined?
R is defined as i-th row with 1 and 0 and rest (cos sinxz; siny cos)
How does shearing works?
P sheared to P’ via matrix D with p’=D*p
How is D of shearing defined?
D is defined as diagonal 1 and dij shearing to i from j